The
first release by the Massachusetts studio Irrational Games since the
original Bioshocks transfixed players more than five years ago there
were open fears on blogs, in discussion forums and in conversations
among video game journalists that the new BioShock game just wouldn't
be any good.
Surely
that was why it was taking so long to make it, why its release was
twice delayed, why the studio seemed to be bleeding personnel. Some
people even asked themselves if the impeccable reputation of Ken
Levine, the mercurial creative director at Irrational, was perhaps
undeserved, given that it was largely dependent on only two games,
System Shock 2 (1999) and BioShock (2007), made almost a decade
apart.
Everyone
can stop worrying. With BioShock Infinite, which goes on sale on
Tuesday, Mr. Levine and his colleagues at Irrational have produced
yet another video game that is a model of what the medium can
achieve. This world — an alternate history with a dollop of science
fiction that is set in the United States of 1912 — is dense,
fascinating and inventive. The combat is exhilarating. The ending
manages to be both mind-bending and moving.
The game begins
at a lighthouse off the coast of Maine but quickly moves to Columbia,
a utopian — or dystopian — city in the sky built by Zachary Hale
Comstock, who calls himself an American prophet. Comstock has
transformed this country’s secular religion of Constitutionalism
into a theocratic system of white supremacy that worships the
founders as gods.
Booker DeWitt,
the playable character, is a former Pinkerton agent turned private
investigator who was sent to Columbia to find a girl named Elizabeth
and bring her to New York City. Booker and Elizabeth are caught in
the middle of a civil war between Comstock and the Vox Populi, a
violent leftist group modeled partly on the socialists and anarchists
of the period.
Source: nytimes
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