Tuesday, August 13, 2013

Payday 2 Review

The plan was to play it by the books: mask up, get in, get out. Grab sixbags of cash, more if we’re feeling confident. We’d go in through the back, it’s easy to lock pick that door. I’d take point, ’cause I can talk patrolling guards down; no shooting required… but we’ll put silencers on our pistols anyway, just in case. Ideally, though, nobody will see us go in.

That was we hoped would happen, anyway. Who could have guessed we’d end up here, holed up in a bank, low on ammo, SWAT team breaking in through the windows — all while we do our best to get the drill working on the safe again? And all because we ran into an ‘effin by stander on the way to the money. You know how it is nowadays, people are glued to their mobile phones. The jerk called the cops almost instantly after he saw us. Thankfully, the getaway van is supposed to be on its way, we just have to hang tight and survive the onslaught of coppers. That payday better be worth it…
Things hardly ever go to plan in Payday2, the co-op first person shooter that’s (mostly) about robberies. In the 10 hours that I’ve played it, and despite criminal planning, I’ve yet to pull a perfect heist or mission. I suspect that most players will have a similar experience; the game is definitely not easy.
Source: kotako

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