The
plan was to play it by the books: mask up, get in, get out. Grab sixbags of cash, more if we’re feeling confident. We’d go in through
the back, it’s easy to lock pick that door. I’d take point, ’cause
I can talk patrolling guards down; no shooting required… but we’ll
put silencers on our pistols anyway, just in case. Ideally, though,
nobody will see us go in.
That
was we hoped would
happen, anyway. Who could have guessed we’d end up here, holed up
in a bank, low on ammo, SWAT team breaking in through the windows —
all while we do our best to get the drill working on the safe again?
And all because we ran into an ‘effin by stander on the way to the
money. You know how it is nowadays, people are glued to their mobile
phones. The jerk called the cops almost instantly after he saw us.
Thankfully, the getaway van is supposed to be on its way, we just
have to hang tight and survive the onslaught of coppers. That payday
better be worth it…
Things
hardly ever go to plan in Payday2, the
co-op first person shooter that’s (mostly) about robberies. In the
10 hours that I’ve played it, and despite criminal planning, I’ve
yet to pull a perfect heist or mission. I suspect that most players
will have a similar experience; the game is definitely not easy.
Source:
kotako
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